Wednesday, 19 January 2011

asset beauty shots

some asset beauty shots


most of the assets were procedurally textured.






















3x annotated shots

annotated shot 1

click image for larger file



annotated shot2

light shafts
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annotated shot3 

entropy shader

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ART_assignment submissions [2x real-time rendered images ]

here are the two real-time rendered images from UDK

they may look a little over saturated depending on your monitor collaboration

click image for larger size

click image for full size



Friday, 14 January 2011

tekkon kinkreet wip

Half through the modeling and texturing process, the assignment deadline was today. Unfortunately, I wasn't able to finish the scene on time. However, I hope that by next Friday everything would be finished and handed.

I have decided to not  be 100% loyal to source art. However, all the major landmarks that made the original scene are still present such as the car, the chair and so on, although I did base the scene in an abandoned are of a town rather than on top of a skyscraper.

a udk screen grab of the progress so far.