Monday, 1 November 2010
no update
so update this week, but i will have to work double hard to get things ready for the alpha in two weeks time
Tuesday, 26 October 2010
chair prop
Right so, I think I might have been little too ambitious about choosing the tekkon kinkkret scene. Why do I say this will, first off, the scene is too detailed, and every prop seems to be.. unique, plus I am finding it a little challenging to transfer the anime look into the game engine... so I have decided to try and get the scene modelled as close to the original art work as possible. However, I am not gunning for 100% representation of the original amine style?
I finished working on the chair prop for the scene. I had a problem with the uvs [forgot to weld the uvs after unwrapping them] but it was easy to fix since all that was need was to select the problematic uvs and weld them.
those are the unwelded uvs pretty ugly right
a screen grab from 3dsmax with a vewport realtime shader. iam not worried about the how it might look in the UDK, i will deal that once i have finished the majority of the props
Saturday, 16 October 2010
wooden plat form for the
16/10/2010
started work on the wooden floor. exported a single plank from maya to Mudbox and where i hand sculpted the detail by hand using the standard brushes for the medium resolution detail and used a custume made stencil to for the high frequency detail the same stincil was also used for texturing the plank.
real-time view port grab from 3ds max with defuse,normal and specular applied
started work on the wooden floor. exported a single plank from maya to Mudbox and where i hand sculpted the detail by hand using the standard brushes for the medium resolution detail and used a custume made stencil to for the high frequency detail the same stincil was also used for texturing the plank.
Sunday, 10 October 2010
the movie scene
hi
so i have finally chosen the movie scene i will be recreating as sort of game environment to be rendered in the UKD
one of the reason i chose the scene is that it fits right in to my game concetp about orphaned/abandone chilren who must survive all the trials and tribulations of being alone and no one to support you. one of the objective of the player/players will to be to build a shelter from scratch by what ever means possible. This scene will be one of their first shelter or home if you would call it that. the old car in the scene would be used as sleeping quarter while the chair will be used by on the characters for reading [he is going to be weird one a real genius among the bums].
here are some images of the said movie scene
as you can see its a very detailed scene so i hope it wouldnt prove too much
so i have finally chosen the movie scene i will be recreating as sort of game environment to be rendered in the UKD
one of the reason i chose the scene is that it fits right in to my game concetp about orphaned/abandone chilren who must survive all the trials and tribulations of being alone and no one to support you. one of the objective of the player/players will to be to build a shelter from scratch by what ever means possible. This scene will be one of their first shelter or home if you would call it that. the old car in the scene would be used as sleeping quarter while the chair will be used by on the characters for reading [he is going to be weird one a real genius among the bums].
here are some images of the said movie scene
as you can see its a very detailed scene so i hope it wouldnt prove too much
Monday, 4 October 2010
intro
Ok so us part of my ART Assignment ''btw ART stands for Real Time Rendering'', I will be posting my musings on this Blog.
The purpose of the Assignment is to recreate a movie scene in reatime and render it within the UDK [unreal development kit]. Over the weekend, I have been doing some research into the sort of scene that I would like to recreate in the UDK, i have had a look at some of the potential scenes I could recreate from the films such as the blade runner, Lord of the Rings, the Matrix, Tekkon Kinkret.. and so on.
In the meantime, i will have to do some analysis and evaluation of the scenes before I decide on which scene to opt for even though I am sold on Tekkon Kinkret's Artistic style.
The purpose of the Assignment is to recreate a movie scene in reatime and render it within the UDK [unreal development kit]. Over the weekend, I have been doing some research into the sort of scene that I would like to recreate in the UDK, i have had a look at some of the potential scenes I could recreate from the films such as the blade runner, Lord of the Rings, the Matrix, Tekkon Kinkret.. and so on.
In the meantime, i will have to do some analysis and evaluation of the scenes before I decide on which scene to opt for even though I am sold on Tekkon Kinkret's Artistic style.
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