Saturday, 16 October 2010

wooden plat form for the

16/10/2010

started work on the wooden floor. exported a single plank from maya to Mudbox and where i hand sculpted the detail by hand using the standard brushes for the medium resolution detail and used a custume made stencil to for the high frequency detail  the same stincil was also used for texturing the plank.




real-time view port grab from 3ds max with defuse,normal and specular  applied

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