Right so, I think I might have been little too ambitious about choosing the tekkon kinkkret scene. Why do I say this will, first off, the scene is too detailed, and every prop seems to be.. unique, plus I am finding it a little challenging to transfer the anime look into the game engine... so I have decided to try and get the scene modelled as close to the original art work as possible. However, I am not gunning for 100% representation of the original amine style?
I finished working on the chair prop for the scene. I had a problem with the uvs [forgot to weld the uvs after unwrapping them] but it was easy to fix since all that was need was to select the problematic uvs and weld them.
those are the unwelded uvs pretty ugly right
a screen grab from 3dsmax with a vewport realtime shader. iam not worried about the how it might look in the UDK, i will deal that once i have finished the majority of the props
No comments:
Post a Comment